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Silentsybil

5
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A member registered 99 days ago

Recent community posts

This is really fun, and I also like the persistent upgrades you can get. I thought it was a little odd that you die from just one hit. I also noticed that the obstacle planes weren't relevant early in the level just because I was coasting on the bottom while eating the people (I think?). You might want to consider adding them in gradually like you did the cops or making something that forces the player to move around the screen more. I also agree that the controls intro for Shield and Fireball in the beginning was confusing when I didn't have it available to me yet. Otherwise, I really like the concept, and it's been a fun game so far!

This is really well done! Thank you! I had a quick question though. I try to manage my .rpy files with referencing or calls so I can manage the pieces a little better, especially if I need to change a quest later. I don't have to search through a HUGE file of codes to find the one I need. I was wondering if you could help me figure out why mine isn't working? I've tried to leave the default quest = Manager() in the script file and then use a call to load the quests in a different file as well as putting the default quest = Manager() in the referenced file and using a call quest_load in my script but it isn't recognizing Quest at that point. It gives me a NameError Quest is not defined when I do that. The only way I've gotten it to work is to load it into my script file first. Am I stuck with having it that way or is there something I'm missing that I need to add to be able to do this? Thank you in advance for your help!

I found this in the screen evs_block under \questmanager\engine\screens. The code block looks like this:

screen evs_block(cat, evlist, prefix=" {b}-{/b} ", completed_suffix="{image=completed}", progress_suffix="{image=in_progress}", unknown=_("? ? ?")):

    text " "+__(cat)+" ":

        style "category_style"


the text ""+__(cat)+"": is where the ~ should be in your block. I just removed mine but left the category area in case I wanted to change it around later. I hope this helps!

Thank you! I haven't gotten a response from itch.io so I will reach out to cancel my ticket. I appreciate your prompt response! This GUI is beautiful. 

I tried to purchase this pack for the PNGs and realized too late that the minimum value is set BELOW the required amount for the smallest pack. This feels a little underhanded because if someone (like myself) was not QUITE paying attention, you have now snagged $4.99 from them, and they get NOTHING in return. This is not ok. Please set your minimum value requested to the amount for AT LEAST the PNG pack. I have requested a refund from itch.io for this.  I really want to like this GUI but my current experience makes me not want to take the time to buy it after my refund is sorted out.